Should I translate my first game into English?
I have updated WtWE and published the new version together with my other games on DriveThruRPG/RPGNow. At the same time I have pulled the old version from Lulu. The horribly outdated Swedish edition remains available through Lulu for now.
The new edition contains the two supplements that were released for the previous edition, binding everything together in the same convenient volume.
Those of you who have bought the Anthology bundle in the past should get the new game added to your downloads any time now.
It is Epimas season again.
This year I participate with a revised version of While the World Ends. I have worked the two expansions into the text, done some minor clean up and reformatted to make the game a bit easier to read on screens and tablets. You find it in the Ghost of Epimas Future bundle.
Earlier this month I posted a few of my games as PDF downloads on DriveThruRPG.
I am a bit curious about why Okult is considered to be 30 times more valuable on average than Until Dawn. My hypothesis is that it has to do with page count. To test this hypothesis I have enlisted to produce some artwork, and I have started revising the text. It will be interesting to see if the game is considered more valuable as the number of pages goes up.
Somewhere between the two falls The Daughters of Verona, valued at one third of Okult, but still ten times that of Until Dawn. And the page count is somewhere in between.
Looking at the scientific method of this study I am aware of a couple of weaknesses. There are other factors that set the games apart than just page count. But still, it will be interesting to see how a revised Until Dawn fares against the short and sweet version.
While the bills-paying work has taken a lot of my time and effort this far this year, I haven’t left the game development stuff entirely.
While I was at it I also posted the Epimas edition of The Daughters of Verona, also as a PWYW download.
To night i finally got an email from DriveThruRPG, Okult has been approved and published as a pay what you want PDF. And so a journey that started in December more than a year ago has come to an end. A game that started with a name and a couple of black and white photographs (page 33 and 35 in the book) is done and released.
It feels good. Sales are going a bit better than expected, and the last couple of months of a game design project always feel like a steep uphill climb in the rain. But my work is done, Okult is out there in the hands of players. And I’m standing at the top of the hill looking out over a landscape full of new game design projects.
For a couple of years I’ve had a nice set of illustrations done by Daniele Poma. Made for a game that got stuck in playtesting and never was released. I’m considering blowing the dust off the old notebooks and seeing what I do with it now. It’s been seven years since the first playtest, and now the niche of games set on boarding schools is a bit more crowded. But I still think it will be relevant.
The Academy casts the players as the students at a fantastical and dangerous boarding school. Over the years they form alliances, relationships and make enemies among the other students. A game somewhere on the intersection of Harry Potter, Ender’s Game and Before the Fall for four to six players. Where you play the events of several years in a single session, and see how your student grows from a child into an adult.
I got the proofs from Lulu today, they look good so I have opened the store to the public.
For now only dead-tree books are available, but I’ll provide a way to buy PDFs in a week or so.