About & Contact

Hi,

My name is Wilhelm, and these are my games. I’ve been playing RPGs since the 80’ies and started writing games with the indie wave. I’ve been running games at conventions, done editing in various small press games and keep an infrequent podcast with my friends at Nordnordost.

The games I write are usually small and focused. They do one thing well, and they are usually very quick to read, teach and play. They are the games from my own table, written for someone like me who don’t have the time to do extensive prep before a session.

I hope you will find them as fun as I do.

You can reach me by commenting here on the blog, or by sending an email to wilhelmsgames at gmail dot com.

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3 comments on “About & Contact

  1. Hi Wilhelm. I’m looking to set up and run my first game of Okult. I’m new to story-driven, gm-less games like Okult and so are the players I’ll be playing with, but the material you’ve given us was too good to pass up!

    I saw that the handbook recommends that the player overseeing a particular scene resolves any disputes between players but I was hoping for clarification regarding something like a fist fight between two player characters, or even a player character and an NPC.

    How do you go about resolving those sorts of conflicts if they came up? Some of my players can be a little belligerent so I’m anticipating at least a little bit of butting heads.

    Thanks for your time!

    • Hi Nick. Nice to hear that you’re setting up a game of Okult.

      Yes, the player who set the scene is the arbitrator in case of a conflict between the PLAYERS. If there’s a conflict between the CHARACTERS in the story, either PCs or NPCs you must go on gut feeling. What is the reasonable outcome of this fight? What is the interesting outcome when it comes to the story? Nine times out of ten who wins is not even a matter of discussion, you’ll all agree. And if you don’t, well, the player who set the scene has the last word.

      Though, keep in mind that the teenagers survived into the present time, so they weren’t killed in any conflicts at least, and not obviously and permanently harmed in a physical way that would have been seen on the present time characters. Emotional scarring is certainly a possibility, should it happen it is part of the repressed memories that come creeping now that they as adults return to Hometown.

      For the present day the PCs have a certain level of plot immunity until the final act. And if they fall to that threat that loomed over Hometown, well, such things happen, Okult isn’t a comedy, even those who survive the ordeal will come out changed on the other side.

      Since you’re new to the GM-less gaming style. Take a moment before you start to go through the slight shift in perspective that comes with it. Everyone’s PC is an NPC in the other PCs’ stories. Everyone will be a little bit of a GM in the game, and must keep the integrity of the story/coherency in mind.

      As it is your first game, I suggest that you don’t start completely open ended, but have a short discussion on the general nature of the threat during the setup. It will make it much easier for you to stay on the same page. Don’t go into details, but some light hinting like “there’s a cult of witches at work in Hometown”, “Hometown is/was the testing grounds for some secret military experiments”, “there’s a child eating clown demon living in the sewers”, or something of that level of detail.

      /W

      • Awesome! Thanks for clearing that up and thanks for the additional pointers! I’m seeing that it’s much less about who wins something like a fist fight and much more about what that conflict means to everyone involved moving forward.

        I’ll take your advice and hash out some guidelines during our first session so we can keep everyone on the same page.

        Thanks again!

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