This month I’m trying to raise money to get some nice interior illustrations done by Claudia Cangini for my Sci Fi game While the World Ends. Check out the pretty cover that I’ve gotten already, having the rest of the game in that style would be pretty cool, right?
There was a playtest review of Until Dawn on The Gauntlet Podcast episode 40.
You can find it here.
I’m participating in the Norwegian game-design competition Båtsj2015 with Bunker 13. It is about the people who live in a bunker and their post apocalyptic adventures.
As usual when it comes to this kind of competitions the game could use some more work. But there should be enough of it there that you can form an idea of what playing it would be like. If you are really adventurous you could even take it for a spin, but be prepared to fill in some gaps along the way.
I will probably spend a couple of evenings until X-Mas with polishing and patching up the largest of the holes. So if you have some feedback to share I’d love to have it. The cover is a link, click it to get to a PDF.
I have updated WtWE and published the new version together with my other games on DriveThruRPG/RPGNow. At the same time I have pulled the old version from Lulu. The horribly outdated Swedish edition remains available through Lulu for now.
The new edition contains the two supplements that were released for the previous edition, binding everything together in the same convenient volume.
Those of you who have bought the Anthology bundle in the past should get the new game added to your downloads any time now.
It is Epimas season again.
This year I participate with a revised version of While the World Ends. I have worked the two expansions into the text, done some minor clean up and reformatted to make the game a bit easier to read on screens and tablets. You find it in the Ghost of Epimas Future bundle.
Earlier this month I posted a few of my games as PDF downloads on DriveThruRPG.
I am a bit curious about why Okult is considered to be 30 times more valuable on average than Until Dawn. My hypothesis is that it has to do with page count. To test this hypothesis I have enlisted to produce some artwork, and I have started revising the text. It will be interesting to see if the game is considered more valuable as the number of pages goes up.
Somewhere between the two falls The Daughters of Verona, valued at one third of Okult, but still ten times that of Until Dawn. And the page count is somewhere in between.
Looking at the scientific method of this study I am aware of a couple of weaknesses. There are other factors that set the games apart than just page count. But still, it will be interesting to see how a revised Until Dawn fares against the short and sweet version.